;===========================================================================================================
;================== Option =================================================================================
;===========================================================================================================
;
;:How to use:
;
;[State -3]
;type = VarSet
;Trigger1 = RoundState = 0
;trigger2 = roundsexisted = 0
;v = 5@
;range ="#"
;        please change the number here if you wish to change the option
;        ւ̔ԍςĂB  
;
; 
;==================================================================================
;======================================================================================
[Statedef 5900];===========================================================================
type=U;========================================================================================
anim=ifelse(random<600,5900,6501+random%150);======================================================
;======================================================================================================

;==========================================================================================================
;1)==========================================================================================================
;Remove "ALL-ELEMENT" from ELEMENT MASTER?
;================================================
; 0 - No / 1 - Yes
;
;

[State -3, ALL-ELEMENT]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 50
value = 0


;===========================================================================================================
;2)==========================================================================================================
;Auto Holy-Judgement in Dark Donald's Pal 12?
;================================================
; 0 - No / 1 - Yes with automatically / 2 - Yes when damaging or Guarding with random
;
;

[State -3, Judgement]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 51
value = 2


;===========================================================================================================
;3)==========================================================================================================
;Remove "ELEMENT MASTER" and change into "Hamva-ga DA"?
;================================================
; 0 - No / 1 - Yes
;
;

[State -3, ELE-M@S]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 52
value = 0


;===========================================================================================================
;4)==========================================================================================================
;Remove the Dark Donald Super Guard?
;(Setting "yes" make D-Donald stop guarding all attack and stop reversing damage from guarding)
;================================================
; 0 - No / 1 - Yes / 2 - Random?
;
;

[State -3, Arma-]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 53
value = 0


;===========================================================================================================
;5)==========================================================================================================
;Lv of reverse damage while guarding?
;(This will not activate when Super guard is removed)
;================================================
; Up to 1~999
;
;

[State -3, Arma-LV]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 55
value = 500


;===========================================================================================================
;6)==========================================================================================================
;Stop Dark Donald summoning a "Element Master" when he damaging?
;(It'll summon it but very random)
;================================================
; 0 - No / 1 - Yes
;

[State -3, Spirits]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 56
value = 0


;===========================================================================================================
;7)==========================================================================================================
;Remove the Red Soul summon?
;=====================================================
; 0 - No / 1 - Yes
;

[State -3, Bat attack]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 48
value = 0

;===========================================================================================================
;8)==========================================================================================================
;Remove the Screamer?
;=====================================================
; 0 - No / 1 - Yes
;

[State -3, Kowai]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 49
value = 0

;================================================
;Okay, you're done setting now!
;These code are from "H" and "Kurogane"
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;===========================================================================================================



































;===========================================================================================================
;These code in below are from "The None"
;===========================================================================================================
;===========================================================================================================
[State 5900,]
type=Changeanim
trigger1=anim!=0
trigger1=var(49)=1
value=0
[State 5900,]
type = AngleDraw
triggerall=var(49)!=1
trigger1=anim=[6501,6503]
trigger2=anim=[6505,6510]
trigger3=anim=[6514,6519]
trigger4=anim=6525
trigger5=anim=[6527,6533]
trigger6=anim=[6535,6536]
trigger7=anim=[6539,6546]
trigger8=anim=[6548,6563]
trigger9=anim=[6565,6567]
trigger10=anim=[6569,6572]
trigger11=anim=[6574,6578]
trigger12=anim=[6580,6581]
trigger13=anim=[6594,6595]
trigger14=anim=6597
trigger15=anim=[6601,6602]
trigger16=anim=6606
trigger17=anim=[6608,6610]
trigger18=anim=[6612,6614]
trigger19=anim=[6616,6619]
trigger20=anim=[6621,6622]
trigger21=anim=6624
trigger22=anim=[6626,6631]
trigger23=anim=6636
trigger24=anim=[6639,6650]
scale=2,2
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6520
scale=1.5,1.5
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6521
scale=3.5,3.4
[State 5900,]
type=AssertSpecial
triggerall=var(49)!=1
trigger1=anim=6521
flag=noshadow
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6523
scale=1.833,2.07
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6526
trigger2=anim=6615
trigger3=anim=6623
scale=4.0,4.0
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6534
scale=2.7,2.7
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6537
scale=1.54,1.48
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6538
trigger2=anim=6579
trigger3=anim=6611
trigger4=anim=6620
scale=3.0,3.0
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6547
scale=2.34,2.34
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6564
scale=0.6,0.6
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6568
scale=1.2,1.2
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6596
scale=1.3,1.3
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6599
scale=0.8,0.8
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6604
scale=0.88,0.88
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6625
scale=0.5,0.5
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6634
scale=1.834,2.07
[State 5900,]
type=AngleDraw
triggerall=var(49)!=1
trigger1=anim=6638
scale=1.83,2.07
[State 5900, 3]
type = ChangeState
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
value = 190
[State 0, PlaySnd]
type=PlaySnd
triggerall=var(49)!=1
trigger1=time=1
trigger1=anim=6511
value=S1123, 8
[State 0, PlaySnd]
type=PlaySnd
triggerall=var(49)!=1
trigger1=time=1
trigger1=anim=6520
value=S1123,33
[State 0, PlaySnd]
type=PlaySnd
triggerall=var(49)!=1
trigger1=time=1
trigger1=anim=6523
value=S1123,34
[State 0, PlaySnd]
type=PlaySnd
triggerall=var(49)!=1
trigger1=time=1
trigger1=anim=6544
value=S1123,35
[State 0, PlaySnd]
type=PlaySnd
triggerall=var(49)!=1
trigger1=time=1
trigger1=anim=6549
value=S1123,36
[State 0, PlaySnd]
type=PlaySnd
triggerall=var(49)!=1
trigger1=time=1
trigger1=anim=6573
value=S1123,37
[State 0, PlaySnd]
type=PlaySnd
triggerall=var(49)!=1
trigger1=time=70
trigger1=anim=6585
value=S1123,38
[State 0, PlaySnd]
type=PlaySnd
triggerall=var(49)!=1
trigger1=time=1
trigger1=anim=6586
value=S1123,39
[State 0, PlaySnd]
type=PlaySnd
triggerall=var(49)!=1
trigger1=time=1
trigger1=anim=6588
value=S1123,40
[State 0, PlaySnd]
type=PlaySnd
triggerall=var(49)!=1
trigger1=time=1
trigger1=anim=6600
value=S1123,41
[State 0, PlaySnd]
type=PlaySnd
triggerall=var(49)!=1
trigger1=time=1
trigger1=anim=6604
value=S1123,42
[State 0, PlaySnd]
type=PlaySnd
triggerall=var(49)!=1
trigger1=time=1
trigger1=anim=6638
value=S1123,43
[State 5900,]
type=Helper
triggerall=var(49)!=1
triggerall=anim!=0&&anim!=5900&&stateno!=0
triggerall=numhelper(6899)=0
trigger1=roundstate=2
helpertype=normal
name="KowaiKowai"
ID=6899
stateno=6899
pos=0,0
postype=p1
ownpal=1
supermovetime=65535
pausemovetime=65535
ignorehitpause=1
[State 5900,]
type = ChangeState
trigger1=numhelper(6899)
trigger1=roundstate=2
value=0
ctrl=0
;======================
;======================
;===========================================================================================================
;===========================================================================================================